Monday, May 24, 2010

Design and Development: An Introduction

Design and Development is a new subheading that came out of some of my post RPG talks I tend to have on TeamSpeak long after I should have gone to bed so I can be up for work at 5am. But then I remembered that sleep was for the weak, despite how much I love it and soldier on!

Design and Development is the space dedicated to where I talk about tweaks made to the LL/AEC rules to fit our setting or (more commonly) tweaks made to the story to fit LL/AEC's rules.

I've mentioned in posts before that our goal with Deminar is to create a world of plausibility, though not necessarily reality, to everything that is part of that world. Like the bigger sci-fi universes with their "technical manuals" and epic fantasies with it's detailed histories, we want to explain WHY a certain thing occurs the way it does.

Why does a monster have a certain ability, why do clerics choose from any spell when resting but MUs only from their spell books, why do certain species only choose from certain classes. We're not talking about looking at them from a mechanic sense (oh, it's to play balance X with Y) or a history sense (well that monster is based of Greek myth and always had X power), but from a sense of continuity within the world.

Design and Development posts will deal with these issues and mostly come in two parts. The first, posing what we're looking at, the second, the roughly "finalized" explanation we agree upon, some might come right after the other, some might take days or weeks if it's a tricky concept.

The reason for the first post, posing the question, is to allow comments from my few readers, to see what they come up with, sometimes an outside mind will come up with something brilliant that you never even thought of and I never turn away a good dose of insight.

2 comments:

  1. I forget that while I'm a college student and don't need to get up in the morning, you actually have a life and do. But the conversations are so interesting.

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  2. I don't have a life so much as a job and I certainly don't consider one the same as the other :)
    But I am willing to sacrifice full coherency on Monday for the sake of good talks, so it's likely to happen again and again and again and again...

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