Tuesday, March 30, 2010

On: Designing Deminar...

Ah Deminar!

As a DM, I've always wanted my own world, design something from the ground up that belongs to me. I think it's a feeling shared by all DMs, after all, if you're the being that controls the entire cosmology of a world (except for the PCs), why not make your own?

For me, it usually amounts to jotting a few ideas down, having lengthy conversations with my players about the ideas and getting their ideas (Sean in particular...), but never really having it materialize.

Deminar was something different, Deminar was an exercise issued by myself to myself to sit down and write out a campaign setting. And, with a lot of hard work from some very awesome people (thanks guys!) it went from just that, to writing and publishing a campaign setting. Something that was actually realized (which for me, is kinda a big deal).

It's funny though, as we wrote it, I suppose, we grew tired of our own creation, and we never did play in that world. Still, there it sat, floating around in my mind. Every now and again I would attempt to resurrect it, but it would fall under the machinations of "getting started and then quickly dying out." It seemed Deminar would never be reborn.

Well, things have changed, it once again stirs, and Deminar is going to be reborn! Once Again! I mean it this time! Stop looking at me like that!

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