The easiest way to describe our first stab at Deminar would be to tell you to go buy the book and read it, well atleast the first chapter, it breaks down the first continent (named Deminar, I forget if we had a name for the whole planet), history, etc.
Then I found out you can do that for free at Google Books. So, that takes care of that!
Looking through it you can see lots of inspiration from other worlds and authors (it's impossible to do anything completely new anymore), and though we set out to put a different bend on things, it's still pretty traditional fantasy.
Fast forward a whole lot...
Recently I started up an online game of Labyrinth Lord after a long hiatus from gaming (I'm ashamed to say). We've been playing weekly, for over a month now, and I've been having an awesome time. I've been blessed with a really good group, I look forward to playing every week, and through playing my creative juices have been flowing once more. Hell, I've already started writing novella style fiction about our gaming sessions.
You know what that means...
See, we're using Goodman Games DCC line as our campaign, particularly Castle Whiterock (and some others thrown in for good measure), so while it's going to be an awesome ride, it's still a world that belongs to someone else.
So, Sean and I get to talking, and we want to bring back Deminar, a different Deminar, one that fits within the Gonzo/S&S feeling of B/X D&D, but still keeps our sensibilities about making a "working" world.
This is a place to monitor progress and throw down ideas before they get lost in my ever moving jumbled brain.
And you're coming along for the ride!
No comments:
Post a Comment