With the history section sort of waffling in my mind and not clicking as well as I'd like, I've turned my attention back to the Species section of Chapter 1.
Now, I've already established which species are going to be in the book and I finished off the write up for Lizard Folk, so what does that leave us with?
Well, first we have three species that are already in the AEC; humans, dwarves, and gnomes. For the humans, I just have to tweak a few sentences to make them fit in the Isles. Dwarves only need a similar flavor text revision and a look through and revision of the Class Limits (something that will be its own series of posts I'm sure) and the gnomes are going to be handled by Sean (I don't know if he knows this yet, but they really are his baby, and he only needs to do the same thing I'm doing with the dwarves). So that only leaves one species to write from the ground up, the kobolds.
The kobolds have become somewhat of a fan favorite among the D&D community over the past several years it seems, maybe due to fond remembrance of facing so many across so many low level games, or just an undercurrent of wanting to see the lowest of the cannon fodder raised to something better, people just seem to like kobolds and admittedly, so do I.
So, coming soon will be the ideas/discussions/builds of the kobold as a playable species.
Gimme a cold-write of another race and I'll get working on the Gnomes. They are really my SECOND pet race, since I have this huge thing about the Goblins running around in my head, but the Gnomes are a PC race, so that'll fly first.
ReplyDeleteWell you have the Lizardfolk already written out a few posts below, I based it off the write-ups in the AEC, a paragraph with a simple overview of their personality and looks and another paragraph of their special abilities and why they have them.
ReplyDeleteStat wise, I'm not planning on changing any of the abilities of the Dwarves, just the flavor text and what classes they're allowed to be (to fit more into the idea of the Dwarf in our setting), a similar idea could be used for the Gnomes. Or, if you prefer them to be less about being underground and more tech based a slightly tweaked set of special abilities.