Monday, November 22, 2010

Design and Development: Religions

The standard template for D&D religions seems to be that people pick a god and that's the god they worship, sometimes on a racial (read: species, but we're talking classic D&D here) level (the god of elves!), sometimes on a class level (the god of magic!). A farmer prays to the god of farming and a warrior to the god of war. Temples exist for each individual god and you go worship there as you please or whenever mass is.

The question is, should we hold on to that classic style in Bluestone? Are there a variety of temples dedicated to each god that is worshiped in, say, Ashford Bay. Or do they organize the groups into pantheons, something similar to say, Eberron? So perhaps a major god and two minor gods with similar portfolios would be called The Triad and have their own temple or perhaps the humans would mix together a group of gods and the gnomes would group together another (with some potential cross-over, either realized or not) and each have separate worship.

Or maybe a mix of both, some places/species only revere gods individually while others like to group them into pantheons. More things to ponder...

1 comment:

  1. I see it as such:
    Major cities would have temples to the big gods. Smaller towns might have places of worship for several gods, generally the most prevalent in the area.

    The off-main gods would probably have shrines here and there, and maybe small temples in places where they hold power.

    Pantheons could work, I could go either way.

    I'd say that people tend to worship a group of gods, as a general rule. That group would vary from region to region, person to person, depending on their needs, environment, history, etc. They'd probably worship one or two more than others, and a handful of smaller ones (and, random others would crop up as the situation called for).

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