As the lack of posts is sure to show, Deminar has been put on the back burner as I develop new projects.
Currently I've been working on a MegaDungeon that is going to be put into actual play soon and that has eaten a lot of my free time as I prepare it.
Making a complete world from the ground up is hard work, the MegaDungeon is being made the opposite way, with details about the world only being filled in as needed in the course of the adventure and some of it player created, as opposed to under the iron fist of an "official campaign sourcebook." It's quite refreshing and an interesting way to make a world come to life. This has lead me to change the first OSR project put out by OmniPro, to an Adventure Path style series of .pdfs that slowly add levels to the dungeon while also being filled with articles developing more parts of the world as the creative energies hit me.
Deminar is not dead, merely sleeping as it has done before. In the meantime, you can keep an eye on my work over at Matt's MegaDungeon.
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